
Knights & Knaves
Skirmishes are fast-paced, hair-raising affairs — arrows fly, weapons clash, people get wounded or die. It's all over in a matter of minutes. Why then do most skirmish rules take hours to play? This was something we could never understand — why other available skirmish rules had players carefully planning their moves for each figure, writing down orders and keeping tabs on how long it takes somebody to load and aim a crossbow. You lost the tension and excitement of free-wheeling combat. Our other gripe was that most rules focused more on weapons and armor than on the "terrible worm in an iron cocoon." The intent of Knights & Knaves is to provide a game that is quick (which is only appropriate for actions that take a few seconds in real life), that focuses more on people than fine differences in armor or weapons and that provides a unified point of view.
When Knights & Knaves originally sold for $12.95 in hobby shops and conventions this booklet of scenarios was mailed to customers who returned the registration card.
More Knights & Knaves includes eight new scenarios, ranging from a barbarian surprise attack to a siege sortie. And it expands the Knights & Knaves retinue lists to include Japanese, late Romans, Franks, Celts, Aztecs, Russians, Poles, Spanish, Moors, Swiss, Imperialists, Byzantines, Timurid Persians and Ottoman Turks.
This Microsoft Excel work sheet is designed to aid players of Knights & Knaves in the creation and play of balanced scenarios. By filling in the values specified on the sheet you not only have a record of your command to take to the gaming table but an idea of how it should stack up against other lances.
Originally published as a web only scenario it's now available in PDF format.
Originally published as a web only scenario it's now available in PDF format.
Originally published as a web only retinue list it's now available in PDF format.
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